top of page
Project 5 -
Elemental Run

Start Zone

Obstacle

Max Screen Speed
Role: Design/programming
Software: Unity
Team Size: Solo Project
Development Cycle: 4 months
I created Elemental Run for a first semester junior year class. Key challenges were honing pitch skills, and learning the 7 rules to rationalizing the game. Having to continually rationalize a game idea - until most of the problems were gone - definitely taught me a new perspective towards the development process. Linked is a basic prototype that demonstrates some of the mechanics of one of the in-game elementals, as well as my documentation from this project.
bottom of page